Idk any advice on crafting scepter (a regular shield is also an option) I don't think you can fossil the scepter because if you get added fire dmg on attack/spell your screwed. Other stats mostly to survive: health, void protection, elemental protection, armour, PoE planner.dmg per endur charge is capped at 4 per 1h. That spell damage nodes do not affect minion damage. It can also be based on the defensive values from shields like with Shield Charge Shield Charge Attack, AoE, Movement, Travel, Physical, Melee. At 1st level with 16-17 wisdom this means a +5 spell attack bonus and a spell save DC of 13, depending on what type of spells are being used.Attack is one of four damage sources, which deals damage to targets based on the damage values from weapons or unarmed. In this case it is up to the target(s) to succeed at a saving throw against the caster's save DC, which is 8 plus the same two bonuses mentioned above (proficiency and spellcasting mod).Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Movement Speed 1% increased Damage 1% more Damage with Hits at Maximum Charge Distance 75% increased Stun Threshold reduction on enemies at Maximum charge distanceYour specs only do physical or cold damage (Crushclaw has 3 attacks and default attack which has cold conversion) and are 100 confirmed to apply Elemental.100% more Damage with Hits at Maximum Charge Distance(16-190) to (24-284) Base Off Hand Physical Damage3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on ShieldBase Off Hand Attack time is (0.53-0.48) seconds Place into an item socket of the right colour to gain this skill. Cannot be supported by Multistrike. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. You deal damage in a larger area when you reach the target.Right click to remove from a socket. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 2% increased Projectile Speed 1% increased Damage 0.5% increased Attack Speed +1% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield (58-399) to (86-599) Base Off Hand Physical Damage(4-6) to (5-8) Added Physical Damage per 15 Armour or Evasion Rating on ShieldBase Off Hand Attack time is (0.7-0.6) secondsPrimary Projectile chains +3 times Place into an item socket of the right colour to gain this skill. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Or Spectral Shield Throw Spectral Shield Throw Attack, Projectile, PhysicalCritical Strike Chance: 5.00% Requires Level 28 Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield.
Attack Dmg Converted To Spell Dmg Poe Plus The SamePer 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0.5% increased Attack Speed Final Flurry has 1% increased Area of Effect 2% increased Elemental Damage while Channelling Deals (32-45)% of Base Attack Damage20% more Damage with Hits and Ailments for each stage(14-75) to (20-113) Added Attack Physical Damage Place into an item socket of the right colour to gain this skill. Requires a Dagger, Claw or One-Handed Sword. You unleash an additional hit for each stage reached once the channelling ends. The damage is continually boosted while channelling. Right click to remove from a socket.Cyclone Cyclone Attack, AoE, Movement, Channelling, Physical, MeleeEffectiveness of Added Damage: (44-54)% Requires Level 28 Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0.5% increased Attack Speed 0.5% more Movement Speed 1% increased travel distance Deals (95-110)% of Base Attack Damage50% of Physical Damage Converted to Lightning DamageDeals 150% more Damage while Channelling if Illusion has finished movingIllusion moves at 130% of your Movement Speed Place into an item socket of the right colour to gain this skill. Stop channelling to teleport to the illusion, dealing a final wave of damage. Waves of area damage frequently pulse along its path, based on your attack speed. You gain stages while it moves, until it stops at a maximum total distance. Right click to remove from a socket.Dual Strike Dual Strike Attack, Melee, StrikeEffectiveness of Added Damage: (125-195)% Attacks with both weapons, dealing the damage of both in one strike. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0.5% increased Attack Speed 2% increased Elemental Damage 1% chance to Maim on Hit Deals (91.3-112)% of Base Attack DamageAdds (3-113) to (5-169) Physical Damage against Bleeding Enemies+(0-2) to Melee Strike Range Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.Double Strike Double Strike Attack, Melee, Strike, PhysicalEffectiveness of Added Damage: (91-112)% Performs two fast strikes with a melee weapon. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 0.5% increased Area of Effect 1% chance to Knock Enemies Back on hit 0.25% more Movement Speed 1% Chance to Avoid Interruption from Stuns While Using this Skill Deals (44-54)% of Base Attack DamageGains 1 Stage every (0.33-0.17) seconds while ChannellingLose 1 Stage every 0.33 seconds while not Channelling(5-28) to (8-42) Added Attack Physical Damage8% increased Area of Effect per 1 additional Melee Strike Range Place into an item socket of the right colour to gain this skill. Use bootcamp drivers for windows on macThe cooldown can be bypassed by expending a Frenzy Charge. Grants a buff that increases movement speed for a duration. If no specific monster is targeted, one is picked at random. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Elemental Damage 0.5% increased Area of Effect 1% increased Effect of non-Damaging Ailments on Enemies (22-480) to (40-891) Added Fire Damage(4-77) to (67-1465) Added Lightning Damage(30-49)% chance to Freeze, Shock and Ignite10% more Damage per Elemental Ailment on the Enemy80% more Area Radius against Enemies affected by an Ailment of the chosen ElementFlicker Strike Flicker Strike Attack, Melee, Strike, Movement, DurationEffectiveness of Added Damage: (142-168)% Requires Level 10 Teleports the character to a nearby monster and attacks with a melee weapon. It will avoid choosing the same element twice in a row. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. ![]()
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